Cat Chaos
A downloadable game for Windows
1 house, 5 cats, full cat-astrophe!
These cats have a serious cattitude! They are wreaking havoc and only you can stop them! Care for your cats until the timer runs out and fix broken furniture to get a purrfect score.
Play this hissterical game meow for:
- 5 cats with purrsonality
- 4 cat moods with different needs
- Multitasking and mini-games
- A meowntain of laughter
Status | Released |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (2 total ratings) |
Authors | dorona, mariannepritchard, MUCHUIJUN, panzersheng, DylanMcGauley, JohnM12326, qyc-763 |
Genre | Action, Survival |
Made with | Unity |
Tags | Casual, Cats, Cute, Fast-Paced, Point & Click, Short, Singleplayer, Top-Down, Unity |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Accessibility | Textless |
Download
Download
Cat-Chaos_v1.0.zip 53 MB
Install instructions
Unzip the file and click the Cat Chaos executable to run. Open Cat_Chaos_Instructions.txt for how to play.
Comments
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Hi, I've made a video about the game and wantes to share with you some feedback about it that hopefully will help in the development :D
-The visuals, main concept and main mechanics are quite good.Visually the game feels very fun and happy and also the characters.Mechanics, being more polished could be pretty good as they are very easy to get into and to understand.Main concept for the game works well and fits the visuals and gameplay mechanics.
-But those mechanics have some problems that need to be adressed, moving the character with the cursor instead of using a "AWSD" configuration gived me problems for different reasons:
1. I have 2 screens so when the cursor reaches the border of the screen the game is on it gets glitchy until the cursor comes back to the main screen, making the controls unprecise.
2.It's harder to move the character in general (but actually I don't know if it is a design descision, if it is I would have no complaints about it).
-Adding an small history and some extra levels with increasing difficulty (maybe adding 2 floors to the map, more cats, etc.) could make the game be pretty solid and longer at the same time.
-The gameplay is quite fun but sometimes it seems that it's not responsive enough as you can stand in front of a "repairable" object and the game has some difficulties to detect it, maybe making the area of the objetcs interaction could help to mitigate this.
In conclusion, the idea is great and I hope you keep working on it. Hopefully this is useful for the development :D, also if you could subscribe that would help me a lot :)
Regards